No later versions were made, although new blocks like hinge pieces and rotation blocks. They come in one style: an orange octagonal prism attaching to one block on all sides but one, where a tiny protrusion attaches to the block being rotated. They turn two attached objects, allowing pivoting "joints". Late designs are quite different ranging from octogonal cones that attach everywhere but the front to muskets held by Blocksters and the sides of blocks. The original design is cone-shaped, attaching to the back and a protrusion on one side. Blocks can be programmed to react differently to different tagged lasers, allowing some lasers to kill while others just freeze, while even others function like tripwires. Lasers can be set with different tags by giving that tag to the corresponding laser piece. Blocks can be set to react to lasts, or exploding. Lasers can be shot as small pulses that continue forever or long beams that stretch for about 1000 blocks, instantly. The laser piece is the arguably the most important piece in the game. Many later designs had different functions, however, including one half-block shaped piece that attached on the back and functioned as a double-sided booster. The original design was round and attached to a protrusion on one side of the figure. Although it has more functions than the rocket block, it is less conveniently shaped. It can hover, move up and down, and even stabilize itself slightly. The hover block is made to stay in place, changing height when wanted. The primal design is round and can not attach on the sides, although later designs are more octagonal and attach on all sides. Although it does not have as many functions as the hover, it is more conveniently shaped and powerful. The rocket has one primary function: moving forwards.